Whenever I come to talk about my thesis, I start globally in this manner:"I really do a thesis on Pokémon". This does not miss amuse my interlocutor. It has to be stated that a priori, it is not the object that is. Those of my generation feel nostalgic about their own youth. Others, elderly, consider Pokémon GO, using varied attitudes. For my part, when I played Pokémon a great deal in my youth, my interest for the franchise had been revived by nostalgia thanks to its emulators, and that I became again what one can predict a lover of Pokémon. But my academic interest in franchising began at the start of my Master 1, once I decided to compose a memoir on"ROM hacking" at a community of Pokémon lovers. A brief history of the Pokémon franchise . Even the Pokemon franchise had been born in 1996 in Japan as a video game released by Nintendo on the Gameboy console. Even the Pokémon Green / Red matches (Red and Blue at the remainder of earth, one or two years after, at a slightly redesigned variant ) have set the foundation of a franchise that has appeared on several media: animation, playing cards and graphics... planes. To fly into other heavens such Team Rocket. In case the franchise has its ups and downs especially in terms of game sales, earnings are usually in thousands of thousands of millions round the planet, at least to the matches of their"main series", which is to say say people who follow the model of their very first games. Indeed, despite a continuous renewal of the franchise and video games over the decades (which is one of the things of the thesis), the recipe is still the same: an 11-year-old boy belongs on an adventure in a universe populated by animals known as pokémons (yesI compose pokémons to discuss the critters, it's my blog and Nintendo has no electricity , well, maybe not on that). He captures it to form a team and fulfill his Pokédex, a type of electronic encyclopedia, so participating in a pursuit for scientific crowdsourcing to get a professor who replenishes his work (after all, it is he who gave him his first pokemon). However, most importantly, he makes them struggle badges and take the challenge ofPokémon League, that is composed of beating a elite to be a Pokémon Master. And incidentally, during his adventure, he is forced to thwart the plans of an organization. The leaders of the several malicious organizations mimicked to mimic the best way to maneuver the"Team Skull" caricature of"thugs" within the newest games. Regarding the recent background of Pokémon, the less adept have learned about the phenomenon of summer 2016, I don't talk of this tune Lean On, but of course Pokémon GO. This match won't necessarily occupy a significant place in my thesis, however, has shown that the craze for the franchise is still existing (and perhaps a tiny cleavage). Pokemon and the hunt. When I first decided to work on Pokémon at the conclusion of the summer of 2016, among the very first things that I did was visit Google Scholar to"buy" academic posts that speak about doing it. Imagine my surprise when I found that the initial links were all about a receptor involved in the creation of certain cancers (Nintendo also place pressure on investigators to alter the title, they did not needed to appreciate their brand is associated with cancer). Then my disappointment once I realized there was almost no guide or publication about Pokemon. Ultimately though, some articles on Pokémon GOin the discipline of public healthlaw, and , at the time, it had been largely proto-articles of 2 pages. Further studies have made me find the presence of a single academic book about Pokémon edited by Joseph Tobin, who, visionary, declared in 2004 the autumn of Pokémon (I do not care, but kidding aside, I highly suggest it, it is in references at the end of the article). Oh, and also a post also, if we place people on Pokémon GO apart . How can it be, the very best franchise in the entire world does not interest the academic universe in any respect? Of course, this isn't a valid cultural function, however cultural studies, particularly the fan studies that followed, with authors like Henri Jenkins on front lines, are thinking about much more popular cultural items, have attempted with greater or less success to legitimize them. One can discover a persuasive explanation in my view in the report of a communication by Vincianne Zabban, Samuel Coavoux and Manuel Boutet, who, starting from the observation that"game research" (in social sciences) are in reality virtually"WoW research (research on World of Warcraft), suggests that the low selection of games analyzed is mainly due to two factors. The researchers also study the games that interest them, to start with, and so the matches that they played, along with the"path dependence", that is to say within this circumstance the higher ease of studying an object / topic already well marked by study as opposed to advance blindly, which divides the position of WoW. Another factor is the fact that, by its MMORPG status, WoW is a thing for the social sciences. I think this justification may be expanded to"fan studies", especially since, initially, they had been the work of passionate folks who wanted to defend the validity of their thing. Additionally, if I am now studyingPokémon is partially because I grew up with it and I'm a lover of it. So maybe if Pokémonhas been studied very little up to now, it is because the (ex) Pokémon lovers were mainly still studying. This could be evidenced by the current thesis of Fanny Barnabé of this University of Liège, that deals quite extensively using productions and activities of Pokémon fans (available at the conclusion of the guide, and that I strongly advise you, it's extremely nice to see ). Pokémon lovers Online. It is just to the productions and also the action of the lovers and the broader public (a distinction that I will grow later) of Pokémon on the internet that I especially want to be interested. Since I have the impression it is central in its own diffusion and in the production of this franchise. Even when I was somewhat isolated myself from the internet world Pokémon being curious in clinics Pokémon in play, on a handheld, mainly in adolescents to start, the role of the web and especially the lovers productions has become central again. Pokémon is everywhere. Not in the sense that we could have discovered it throughout the Pokémon GO hype . But in the sense which we may find Pokémon everywhere, and so long as we're involved in certain social networks very young, references are quite common. Anthology.
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